January 21st, 2016
This is a little render of a glass version of our school’s logo for a website I’m working on. I made this in Cinema 4D, by converting a .png into some Adobe Illustrator outlines:
How to make your own glass logo in Cinema 4D:
To make this, I got a png file from our school to start with, this works better with logos with only a few colors as you will have to do a repetitive process and each color adds more work:
(Recently updates from the .eps file so it’s much higher quality)
Then, I selected and separated all of each color in photoshop using the wand(w) tool:
(Green)
(Black)
(White, will be clear in picture)
(Gold)
Next in adobe fireworks, I made sure that all of each picture was the same color using the Replace Color Tool().
Select the outlines in Photoshop, right click, and press “Make Work Path”.
Finally, press File->Export->Paths To Illustrator
and save them somewhere you’ll remember.
In Cinema 4D, import each outline, and place it under an “Extrude NURBS” Object. Give it a glass like material, and repeat for each color. That should be it, here are some other renders I was working on:
Original
(adding cubes)
(zoomed out a bit, angle without lens flare)
Robotics Logo
I later made this into a video and use it as the intro for various ASB videos: